Categories
Fun

Deus Ex and the Birth of Critical Gaming

Deus Ex treated its players differently. It assumed we could question authority, notice contradictions, and weigh ethical choices with more than a points system. It was, in hindsight, a game designed to teach critical thinking through play. That sense of consequence lingered long after I closed the game.

Categories
Life

A Note From 2014

In 2014, I reflected on Facebook’s true cost: our data. From location to preferences, everything was monetized. Even quitting didn’t erase the digital trail. Over time, the platform’s terms changed, yet we stayed, driven by social connections.

Categories
Fun

Wolfenstein: The New Order (first thoughts)

I was kind of excited about this game a while ago when I first hear they were making it. It’s an alternate history fiction where the Nazi’s win the second world war. The game starts in 1946, the war is still raging (and the Nazi’s have giant technological war machines!) but the main character is […]