Caught between the professional necessity and creative unease of using LLMs, I’ve been reflecting on what it means to think with a machine. This blog explores authorship, interpretation, and faith in an age where meaning is predicted, not felt.
Caught between the professional necessity and creative unease of using LLMs, I’ve been reflecting on what it means to think with a machine. This blog explores authorship, interpretation, and faith in an age where meaning is predicted, not felt.
Deus Ex treated its players differently. It assumed we could question authority, notice contradictions, and weigh ethical choices with more than a points system. It was, in hindsight, a game designed to teach critical thinking through play. That sense of consequence lingered long after I closed the game.